
That desire for authenticity extends to the game’s island setting. “You could say things like this were sources of inspiration.” “My kids would often play by hiding under a blanket and saying, ‘Dad, you can’t see us, right?’” adds game designer Changkee Nam. “I personally got many ideas for animations by observing my daughter and the way she moves,” Kim says. Rather, these ideas were about making the characters feel more convincing. Developer Pearl Abyss, though, is keen for these social elements not to be misread: DokeV does feature a large open world, but unlike its previous games, such as Black Desert Online, this is not an MMORPG. That certainly explains the focus on the game’s young characters interacting with one another in the debut footage (you can tell Kim’s background in animation and motion capture was a factor in his assignment to a production role). “After that, I asked myself about all the things I enjoyed when I was young and that naturally led to thoughts of all the fun I had with my pals growing up.” You Are Reading : DokeV is more than just a nextgen take on Pokemonīut the idea behind DokeV was more straightforward: “It all started with the thought of making a game I could play with my daughter,” lead producer Sangyoung Kim tells us. (If we’re being harsh, the framerate during battle scenes suggests Pearl Abyss is taking one too many cues from Game Freak, though of course this is still work in progress.) It is, after all, a gorgeous creature-collecting open-world adventure so, among the buzz that followed that first trailer, it was only natural to see some suggesting that this is what they’d hoped Pokémon games might look like by now. The response to DokeV’s debut at Gamescom this August was, perhaps, predictable. DokeV is more than just a nextgen take on Pokemon
